Algae's Dev Process Daily


Day 1

References, planning, brainstorm and finding inspiration. But the team found a game for the main inspiration. This game was G- darius.

Day 2

The team went for moodboard creations and planning

Day 3

The software called Magic Voxel is used to model the three types of enemies.

This Enemy types are based on fishes in the ocean.(Herring, puffer and Viper).

Day 4

Continued to make the enemy types

Day 5

The two of them is done and the third one is almost done, the next task will be is to animate the third type in maya

Day6

The animation is done. Receive feedback and tweak it then send it off to the unity project.

Started to create UI prototype

Day 7

Placement of the UI, the goal here is to have a very clean in game UI.

Created UI Art assets for the game

Day 8

Created some particle effects

The very same day started to refine my learnings about the HDRP on unity and see how this will look like in this game.

Day 10

More on prototype scenes and testing out the lighting.

More particle effects created like lazerbeam, bomb waves etc.

Day 11

The Ingame background was done so testing out now.

Day 12

Major problem was the background creates this intense Light which creates the game unplayable. I continue researching HDRP unity.

Day 13 

Still no possible solution about the problem but I learnt a lot about HDRP uses and tricks. Might use this in further developments on games in the future.

Day 14

Finally got the solution to the problem, By giving the empty object a separate volume that controls its bloom then drop it to zero.

Day 15

The game was playable for what it was, we also added music for it, only it is two versions of it one for the entire game and for the Boss.

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