Jayden Dev Log Project Mollusk
Day 1: For my team we were creating a pitch for a possible game idea and decided on creating a side-scrolling space shooter, based off of the game called G-Darius.
Day 2: I was working on Moodboards with my team such as the look and feel, gameplay, art-style and possible main player ships and villain ships. Once made I added them to our Trello board.
Day 3: I had started to begin researching spaceship designs for the player, but first we all agreed to use MagicaVoxel to 3D model everything in the game. Afterwards I began to design the ship, I found that it'd be best to make the ship look like a one man fighter that the player will be controlling.
Day 4: I continued to work on the player ship and added guns on the wings.
Day 5: I started to add the colour to the ship, once done I started to create another colour set for the player 2 ship, Player one was red and Player 2 was Blue.
Day 6: I began to 3D model a bunch of different planet variants for Algae and Faye to select from, I tried to use our solar system as the main reference but I wanted them to look more alien like so I had a look at No Man's Sky planets and a few other references on Pinterest. I wanted at least one planet to have a ring around it and so I made a bunch of various designs with Saturn as the base reference.
Day 7: After I made a couple planets I went to my group to see how they felt about them, once I got their feedback and feedback from some other people outside of my team I began to work on some Earth like planets and tried to mix and match different colours for each planet.
Day 8: Today I had finished the planets and started to make various meteors and destroyed ships for the final boss level, I first started with the meteorites, so I wanted to have a ton of different variations so you don't end up seeing much of the same stuff, same with the destroyed ships.
Day 9: I continued to work on the meteors and near the end of the day I started to make the destroyed spaceships.
Day 10: Me and Algae started to create the background scenes, so I started to put in all of the planets in a straight line while Algae added his background, once this was done we then had to try and figure out how to get some planets to glow because we had all decided to use HDRP for the glowing effects.
Day 11: We then began to film the scene with a camera starting on the sun all of the way to the meteors and then used OBS to record the scene to save performance in our game, for that background had way too much detail and had huge frame drops in-game.
Day 12: We found that the footage would cause the whole game to expose the whole game to a white screen, which made it very difficult to play so we're trying to solve this now.
Day 13: Still no luck in fixing it but while Algae tries to fix I start to make the Final Boss.
Day 14: We ended up solving the problem with the footage so yay the games playable now!
Day 15: I wasn't able to end up adding the Final Boss in time so we had to cut the content from the game, until later. For the rest of the day I worked on the boss and some more various assets for the game.
Get Project Mollusk
Project Mollusk
An endless, side scrolling shoot em up space game
Status | Prototype |
Authors | faye, Jeric Torres, GnomeLess |
Genre | Action, Shooter |
Tags | 3D, Aliens, Arcade, Bullet Hell, Endless, Sci-fi, Singleplayer, Space, Voxel |
More posts
- Algae's Dev Process DailyFeb 28, 2021
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