Jayden's Dev Log Chimera.Co
Day 1: Me and my team started today by creating a pitch for our final idea, in the end we went with an alien building game, afterwards we began to build further research for the game such as gameplay references and moodboards.
Day 2: I properly began to work on the moodboards for our game such as monster references, me and Algae had two monsters each so we went on our own to begin researching.
Day 3: I ended up designing one massive monster with no head made of volcanic rock, whereas my second monster would look more smaller and more agile and looked more like a Praying Mantis.
Day 4: I started to 3D model my first monster which was the big rock monster.
Day 5: The model ended up being finished and I finished the UV's. Once the model was done I had then began to 3D model the Mantis monster because I got a little stumped on the rock monster.
Day 6: I continued to develop the mantis and started to use normal maps to make the glow effects on the body, from what I learnt on the mantis I went back to the rock monster and added normal map cracks all around the body with a noise mask to give randomization to it.
Day 7: I then started to research glow effects within Substance painter to give that glow effect needed for my monsters. Once I sorted that out we decided we're not adding normals, just the base colour and emission to our models so I went ahead and fixed that in the exports.
Day 8: Once they were all checked out we needed to re-export them as separate models in Unity so they could individually rotate in the capsule, so this took some time to fix, I even re-did the UV's because they weren't that clean.
Day 9: Once the models were done I began to make the assets, so I began to make and finish the Test Tubes, Test Tube Racks, Beakers, Conical Flask, Monster Head Vats and Crates models, then I began to make the UV's and texture.
Day 10: I ended up making at least 5 different texture types for each individual model.
Day 11: I then began to make the scaffolding, mechanical arms for the monitors, monitors and Toxic Canisters. Once done they were UV'd.
Day 12: The textures were all finished for the models and ready to be put into Unity.
Day 13: I then started to put all the models into the main scene where the game is played. I first started with the scaffolding and Crates in the scene we didn't add any walls or a ceiling because we wanted it to feel like a massive warehouse/factory, so we added darkish green fog in the background. Once done I began to place items on the shelves such as containers and vials.
Day 14: I added more assets into the scene like the monitors and their arms, all of the toxic canisters.
Day 15: Afterwards I did some research for audio for our game and added them to the Trello for Faye to use.
Get Chimera Co.
Chimera Co.
Recreating your twisted desires.
Status | Prototype |
Authors | faye, Jeric Torres |
Genre | Simulation |
Tags | 3D, Aliens, Arcade, Casual, Endless, organization, Sci-fi, Singleplayer, Unity |
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- Algae's Dev Process DailyFeb 28, 2021
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